AI: The Somnium Files - The Cutting Room Floor (2024)

AI: THE SOMNIUM FILES

Also known as: AI: Somnium Files (JP)
Developer: Spike Chunsoft
Publisher: Spike Chunsoft
Platforms: Windows, PlayStation 4, Nintendo Switch
Released in JP: September 19,2019
Released in US: September 17,2019
Released in EU: September 20,2019

This game has unused animations.
This game has unused graphics.
This game has unused models.
This game has unused cinematics.
This game has unused sounds.
This game has unused text.
This game has debugging material.

This game has a notes page

Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Dead anime people, blood, gore, and way too many crotches.

To do:
  • There are many debug screenshots located in the "StandaloneWindows64\flowchart_image" archive. Dump these and notate how they differ from the final build.
  • Boss, Young Ota, Young Renju, Renju, Young Iris, and Young Hitomi have a toggle-able state on their models with bare feet. Are these shoe-wearing and shoeless variations all used?
  • Render the unused portraits and animations found in Debug Mode and make a subpage for these renders since there are so many.
  • Identify and cover differences between the untranslated early script found in all_func.lua and the equivalent used text.

AI: THE SOMNIUM FILES is Kotaro Uchikoshi's next major work after the Zero Escape trilogy. Like its predecessors, it features a branching-path mystery, game-changing plot twists, and more puns than entirely necessAIry.

Contents

  • 1 Sub-Pages
  • 2 Unused Graphics
    • 2.1 Album Images
    • 2.2 Unused Map Icon
    • 2.3 Cooking Magazine
    • 2.4 Unused iPhone Screen
    • 2.5 Unused Calendar
  • 3 Partially Unseen Models
    • 3.1 Date in a Hospital Gown
    • 3.2 Kagami's Mask
    • 3.3 Hitomi in a Hospital Gown
    • 3.4 Unseen Back on Hitomi [Annihilation Route]
    • 3.5 Younger Hitomi's Tights
    • 3.6 Mermaid Underwear
    • 3.7 Iris's Split Corpse
  • 4 Unused Models
    • 4.1 Ritsuko's Skeleton
  • 5 Unseen Animations
    • 5.2 Unseen Date-in-Boss Pose [Annihilation Route]
  • 6 Unused Videos
    • 6.1 Young Iris Flashback
    • 6.2 kekkAI Flashbacks
    • 6.3 Test Video
    • 6.4 Somnium Video
  • 7 Unused Text Strings

Sub-Pages

Notes

Unused Dialogue

Dummy Graphics

Debug Mode

Unused Graphics

Album Images

Thumbnail-size versions of every Dream Album image are in the game's files. However, two of these thumbnails do not match the full-size images and do not appear in the game. Compared to the final images, the first unused thumbnail is set in the Psync Control Room rather than the Kabasaki Chemical Plant, while the second is set inside the Okiura Fishery Cold Storage Warehouse rather than outside of it.

Unused ImageFinal Image

Unused Map Icon

This unused map-location icon appears to depict the Okutama Mountains, a location that is never directly visited in the final game.

Cooking Magazine

Hitomi's cooking magazine has more to it than what is shown in-game (specifically, the inside with blank text and the full back). The full texture is shown below.

(Source: Robotortoise)

Unused iPhone Screen

The textures for the option screen include - of all things - a screenshot of an iPhone.

The apps shown are, in order: Facetime, Calculator, Podcasts, Notes, Watch, a Folder, iCloud Drive, Facebook, Snapchat, Twitter, Instagram, 7 Minute Workout Challenge, Uber, LinkedIn, Netflix, Pinterest, eBay, KAYAK, VSCO, Pokémon GO, Chameleon Run, Lara Croft GO, and Airbnb.

(Source: Robotortoise)

Unused Calendar

To do:
Make an English mock-up if possible.

This calendar for November is included with the 'ui_options' archive that contains the game options. It is unknown what this would have been used for.

(Nov 3rd: Culture Day,Nov 7th: First day of Winter,Nov 15th: Shichi-go-san,Nov 23rd: Labor Thanksgiving Day,Red: Save,Teal: Load,Gray: Close Game)

(Source: Robotortoise)

Partially Unseen Models

Date in a Hospital Gown

Despite being seen in a hospital bed in a brief flashback scene and in Mizuki Route, Kaname Date is never seen in a hospital gown in the final game.

He is seen in-depth in the Central Hospital during the Mizuki Route, but you cannot see under the sheets. It's a good thing, too, as he has no limbs!Taking the camera underneath the covers shows that he has a very subtle breathing animation. Oddly, his limbs and adorable hospital slippers are culled out in-game, but not in the model itself.

(Source: Robotortoise)

Kagami's Mask

Kagami is never seen without his mask in the game and his mouth does not animate visibly in the game, as his mask is covering it. However, his model does have a mouth and nostrils, and his voice lines do have associated phenomes that play if you swap his portrait model (by modifying the model name, which is called in the script inc_const_variable.lua).

Kagami in-game Kagami with the mask removed

(Source: Robotortoise)

Hitomi in a Hospital Gown

Hitomi is never seen in a hospital gown in the final game. Ota and Date are seen in this same gown (when they are in the hospital, appropriately). While Hitomi is seen in Central Hospital during one of Date's flashbacks, her body is completely hidden under the bedsheets. Only her head is visible.

Taking the camera underneath the covers shows that she is using this model, and also that she has a very faint animation where she shakes her arm.This file is named "chara_md_c07_01" (as Hitomi is character number 7).

(Source: Robotortoise)

Unseen Back on Hitomi [Annihilation Route]

Hitomi is seen with bombs strapped to her torso in Annihilation Route. However, she is never seen from the rear, as she is shown on a 'computer screen' in the game itself. Viewing the model from this angle shows that Hitomi's arms and hands are restrained.

(Source: Robotortoise)

Younger Hitomi's Tights

During Somnium segments, the camera is able to be moved around the playable character. Younger Hitomi is one of the few characters save for Aiba that appears inside a Somnium, and her tights are very detailed as a result. However, this is never visible during normal gameplay, and is still extremely difficult to notice even if the player tries their best to upskirt Younger Hitomi.It is worth noting that Hitomi is one of the only characters in the game with a model this detailed in that area. Most characters, save for Iris, the mermaids, and Aiba, simply have crotch voids.

(Source: Robotortoise)

Mermaid Underwear

Most of the game takes place with a semi-fixed camera from Kaname Date's point of view. As such, the player can rarely move the camera freely.

Despite this, the game's development team apparently thought it to be of the utmost importance that the Mermaids from Sunfish Pocket have fully-modeled panties, and that said panties were appropriately color-coordinated with their outfits.

These cannot be seen at all during normal gameplay, even during the unlockable DANCE mode.

AmameMermaid 1Mermaid 2Mermaid 3

(Source: Discovered and rendered by TripleAce)

Iris's Split Corpse

In one route, Iris's body is sawed in half. Due to the angle that the model is shown at along with the fog in the scene, it's impossible to tell that Iris's body has been sawed clean in two.

With Sheet Sheet Removed

(Source: Render by Robotortoise)

Unused Models

Ritsuko's Skeleton

The Lemniscate receptionist, Ritsuko, uses a similar model to that of Hitomi and thus shares some characteristics from the former's model - namely, that she also has Hitomi's bones. Literally. These skeleton bones are shown when Hitomi is x-rayed, and it is clearly Hitomi's skeleton in particular because of the metal plate over its right shoulder.

However, the game does not allow you to x-ray Ritsuko with Aiba, thus rendering this model unused. It is unknown if the intention was that Date would want to x-ray Ritsuko and this was a placeholder, or if this was simply a leftover. In either case, Date's reasoning for wanting to x-ray Ritsuko should be rather obvious.

(Source: Robotortoise)

Unseen Animations

Sunfish Pocket & DANCE Mode Animation

The DANCE feature appears on the main menu after the player beats the game. The same animation is used in Sunfish Pocket when Iris dances. The motion used for this, cm#E6-wrap79_M10_00#c05_00_mo_Iris_dance, is actually a bit longer than the player sees at the start.

The full start of the dance, where the actor holds their start position for a few seconds, can be seen in the video below. The animation is visible a few seconds later in Sunfish Pocket, and in the DANCE mode it starts with the character's arms raised half-way.

This animation was motion-captured, as listed in the credits, and if you look closely you can see the mocap actress shift her position a bit at the beginning.

(Source: Robotortoise)

Unseen Date-in-Boss Pose [Annihilation Route]

At the very end of Annihilation Route, Date is forced into swapping bodies with Saito, who is then a parasite inside of Boss's body. A short cutscene plays out, and then Saito is laying on the floor and Date — now inside Boss's body — has fallen unceremoniously onto the floor.

Normally, the camera fades to black and shows a first-person view from Date's perspective. However, Boss's model does have a unique pose and animation for this single scene that can be seen with a modified camera. The animation is different from the scene prior, where Date is facing the ground.

(Source: Robotortoise)

Unused Videos

To do:
Due to an issue with the debug mode recorder, we don't have the full list of clips that are recorded, so more might belong here. It might be worth uploading more of these clips for demonstration, if it wouldn't be too much storage.

Throughout the game, prerendered video clips of past cutscenes are brought up as "AI Sight" during discussions. The debug mode used to record these also records some clips not used in the final game.

Young Iris Flashback

While Date is driving Iris to Bloom Park during saikAI, he has a flashback to a younger Iris playing "ratty cakes". In the final game, this flashback is full screen, but the video recorder records an AI Sight clip of the same scene, and its filename "Video_A2_begin40_10_DatesCar_Iris_00" implies that it's supposed to play in this same chapter.

kekkAI Flashbacks

While Iris is dying at the end of her route, a sequence of flashbacks plays of her time throughout the game. Like the above flashback, in the final game, these flashbacks are full screen, but the video recorder records an alternate sequence of AI Sight clips that seem to be intended for the same purpose. They have filenames beginning with "Video_D5_wrap_10_10_SaitoAgt_Iris", and feature a similar sequence of scenes, though notably not exactly the same sequence. Specifically, the sequence is Iris hugging Date in Lemniscate to blackmail him, Iris getting a piggyback ride in Bloom Park, Iris performing "Invincible Rainbow Arrow" at Sunfish Pocket, Iris being rescued at the harbor warehouse district, and a young Iris playing "ratty cakes". All of these scenes are included in the final game's flashback sequence, except for her performance at Sunfish Pocket.

My goddess, your chariot has arrived.

Test Video

One of the clips recorded has the filename "Video_Test", and features the same scene of Ota and Mizuki discovering Shoko's body that is seen in multiple other AI Sight clips. This file was presumably rendered to test the recording mode before the rest of the videos were added to it.

Somnium Video

One of the clips recorded has the filename "Video_Somnium_A4_01_01", and features a recording of Ota's Somnium, "PSYNCIN' IN THE SWaiN", with nothing in particular in frame. This clip stands out for multiple reasons - it is the only clip with a filename that indicates a Somnium chapter rather than an Investigation chapter, no Somnium in the final game features an AI Sight clip, and the filename indicates it would play in the same chapter that it's a recording of.

Unused Text Strings

To do:
  • Finish the bgset section.
  • There are unused subtitles for some used cutscene voice lines in movie.

Some internal labels for Somnium targets and actions have translations defined in the script despite never being seen by the player:

SourceLine (EN)Line (JA)Line (ZH-TW)
A1_somnium (SINKIN' IN THE BRaiN)Investigated Doorドア_調べろ調查門
A2_somnium (PSYNCIN' IN THE PaiN)First Itemアイテム初ゲット第一次獲得道具
Open Control Room制御室のドア_開けろ控制室的門_打開
Bird Cage (Ripped Photo)鳥かご(バラ写側)鳥籠(碎照片)
Bird Cage (Balloon)鳥かご(風船側)鳥籠(氣球)
Torn Pictureバラバラの写真碎照片
Fixed Pictureバラバラの写真_つなぎ合わせろ碎照片_拼起來
Balloon風船氣球
Blown-up Balloon風船_ふくらませろ氣球_吹氣進去
Fixed Panda修復パンダカー修好的熊貓車
Floating Panda浮遊パンダカー飄浮熊貓車
Bird Cage巨大鳥かご巨大鳥籠
Broken Pandaバラバラパンダカー四分五裂的熊貓車
A3_somnium (PSYNCIN' IN THE VaiN)Both
Both - TV Z両_テレビZ兩_電視Z
Both - TV Z - Hit両_テレビZ_叩け兩_電視Z_叩け
Both - TV Z - Turn Dial両_テレビZ_ダイヤルを回せ兩_電視Z_轉動旋轉鈕
Both - TV Z - Turn Dial - Movie両_テレビZ_ダイヤルを回せ_movie兩_電視Z_轉動旋轉鈕_movie
Saito - Medicine Shelf世_薬品棚世_藥櫃
Saito - Picture Book世_図鑑世_圖鑑
Saito - Locker世_ロッカー世_置物櫃
Date - Locker伊_ロッカー伊_置物櫃
Both - Locker両_ロッカー兩_置物櫃
Saito - Knife世_ナイフ世_小刀
Saito - Operating Table - Do Surgery世_手術台_手術しろ世_手術台_動手術
Date - Operating Table伊_手術台伊_手術台
Both - Operating Table両_手術台兩_手術台
Saito - Oil Drum世_ドラム缶世_鐵桶
Saito - Gun1 - Shoot世_銃1_撃て世_手槍1_射擊
Saito - Gun1世_銃1世_手槍1
Date - Torso A伊_トルソーA伊_人體模型A
Date - TV A伊_テレビA伊_電視A
Date - TV A - Turn Dial伊_テレビA_ダイヤルを回せ伊_電視A_ダイヤルを回せ
Date - TV A - Turn Dial - movie伊_テレビA_ダイヤルを回せ_movie伊_電視A_ダイヤルを回せ_movie
Date - Shelf伊_棚伊_櫃子
Date - Iron Ball伊_鉄球伊_鐵球
Date - Torso B伊_トルソーB伊_人體模型B
Date - TV B伊_テレビB伊_電視B
Date - TV B - Turn Dial伊_テレビB_ダイヤルを回せ伊_電視B_ダイヤルを回せ
Date - TV B - Turn Dial - movie伊_テレビB_ダイヤルを回せ_movie伊_電視B_ダイヤルを回せ_movie
Both - Doors両_扉兩_門
Date - Gun A伊_銃A伊_手槍A
Saito - Full-length Mirror世_姿見世_照鏡
Date - Full-length Mirror伊_姿見伊_照鏡
Both - Full-length Mirror両_姿見兩_照鏡
Saito - TV 2世_テレビ2世_電視2
Saito - TV 3世_テレビ3世_電視3
Saito - TV 4世_テレビ4世_電視4
Saito - Torso 1世_トルソー1世_人體模型1
Both - Gas Canister両_ガスボンベ兩_瓦斯桶
Date - Medicine Bottle伊_薬瓶伊_藥瓶
Date - Worn Out Reference Book伊_ボロボロの図鑑伊_破破爛爛的圖鑑
TV ZテレビZ電視Z
Collector's Item Acquiredコレクションアイテムゲット獲得收集道具
Torso AトルソーA人體模型A
TV AテレビA電視A
Torso BトルソーB人體模型B
TV BテレビB電視B
Full-length Mirror姿見照鏡
Gun A銃A手槍A
Gun 1銃1手槍1
TV 2テレビ2電視2
TV 3テレビ3電視3
TV 4テレビ4電視4
Torso 1トルソー1人體模型1
A4_somnium (PSYNCIN' IN THE SWaiN)Breathed-on Plate棚Aのプレート_息を吐きかけろ置物櫃A的牌子_吹氣
Plate on Shelf A棚Aのプレート置物櫃A的牌子
Forklift: Sortie Ahead!フォークリフト_出撃だ!_先堆高機_出擊!_前端
Forklift: Sortie!フォークリフト_出撃だ!堆高機_出擊!
Rolling Oil Drumドラム缶_転がせ鐵桶_滾動
Ota A応太A應太A
Ota B応太B應太B
Plate on Shelf B棚Bのプレート置物櫃B的牌子
Plate on Shelf C棚Cのプレート置物櫃C的牌子
Plate on Shelf D棚Dのプレート置物櫃D的牌子
Pressed Remote Controlリモコン_ボタンを押せ遙控器_按按鈕
A5_somnium (PSYNCIN' IN THE SUSTaiN)Wall Clock (Past)掛け時計_時計の針を戻せ掛鐘_把時鐘的指針倒回去
B6_somnium (PSYNCIN' IN THE CAPTaiN)Sofa3人掛けソファ3人座沙發
Backpack Charmランドセル_お守り…書包_護身符……
Date! Date!伊達_伊達!伊達_伊達!
Shelf櫃子
Lounge Chair1人掛けソファ單人座沙發
C4_somnium (PSYNCIN' IN THE CURTaiN)Wineワイン葡萄酒
Book 1本1書1
Soupスープ
Book 2本2書2
Book 3本3書3
Book 4本4書4
Book 5本5書5
LOCK 1LOCK1LOCK1
LOCK 1 (Phone)LOCK1_電話が鳴るLOCK1_電話響起
LOCK 2LOCK2LOCK2
LOCK 2 (Phone)LOCK2_再度電話が鳴るLOCK2_電話再次響起
LOCK 3LOCK3LOCK3
LOCK 3 (Red Eye)LOCK3_巨大な赤い目LOCK3_巨大的紅色眼睛
LOCK 4LOCK4LOCK4
LOCK 4 (Knocking)LOCK4_ノックする音LOCK4_敲門的聲音
C5_somnium (PSYNCIN' IN THE REFRaiN)Key A - 1鍵A_1鑰匙A_1
Key A - 2鍵A_2鑰匙A_2
Key A - 3鍵A_3鑰匙A_3
Key A - 4鍵A_4鑰匙A_4
Key A - 5鍵A_5鑰匙A_5
Key A鍵A鑰匙A
Key B - 1鍵B_1鑰匙B_1
Key B - 2鍵B_2鑰匙B_2
Key B - 3鍵B_3鑰匙B_3
Key B - 4鍵B_4鑰匙B_4
Key B - 5鍵B_5鑰匙B_5
Key B鍵B鑰匙B
Ladder (2F)ハシゴ(2F)梯子(2F)
Ladder (1F)ハシゴ(1F)梯子(1F)
Door F'扉F’門F'
Collector's Item Acquiredコレクションアイテムゲット獲得收集道具
Ladder (2F)ハシゴ2F梯子2F
D3_somnium (PSYNCIN' IN THE VILLaiN)Control Panel操作盤控制面板
Collector's Item Acquiredコレクションアイテムゲット獲得收集道具
Portal C空間C空間C
D4_somnium (PSYNCIN' IN THE MaiN: 1)Zombieゾンビ喪屍
Monitorモニター螢幕
Collector's Item Acquiredコレクションアイテムゲット獲得收集道具
D5_somnium (PSYNCIN' IN THE MaiN: 2)Egg-shaped Monument (Common)卵型の石碑(共通)蛋型石碑(共通)
Pedestal (Common)灯籠(共通)石燈籠(共通)
Guardian Dog_Look狛犬_見る石犬_看
Pedestal (Bugged) A灯籠(バグ)A石燈籠(BUG)A
Pedestal (Bugged) B灯籠(バグ)B石燈籠(BUG)B
Pedestal (Bugged) C灯籠(バグ)C石燈籠(BUG)C
Pedestal (Bugged) D灯籠(バグ)D石燈籠(BUG)D
Pedestal (Bugged)灯籠(バグ)石燈籠(BUG)
Guardian Dog (Bugged)狛犬(バグ)石犬(BUG)
Chozuya (Real)手水舎(リアル)手水舍(真實)
Pedestal (Decor)灯籠(飾り)石燈籠(裝飾)
Pedestal (Before UFO)灯籠(石碑あり:UFO等出現前)石燈籠(有石碑:UFO出現前)
Guardian Dog (Real)狛犬(リアル)石犬(真實)
Lantern (Real)灯籠(リアル)石燈籠(真實)
Arch (Real)鳥居(リアル)鳥居(真實)
Bell (Real)鈴(リアル)鈴鐺(真實)
E5_somnium (PSYNCIN' IN THE MOUNTaiN)Renju (19 Years Old)沖浦(19歳)沖浦(19歲)
Hitomi (19 Years Old)瞳(19歳)瞳(19歲)
Common Rock岩共通石頭共通
E6_somnium (PSYNCIN' IN THE CHaiN)Sea of Blood血の海血海

There are also various unused or unseen character and object labels (from bgset.lua):

Line (EN)Line (JA)Line (ZH-TW)Notes
Saito in Date犀人in伊達犀人in伊達Body-swapped characters are only ever visibly labeled by their current body or their current mind in-game, not both at once like this.
Saito Boss犀人ボス犀人BOSS
Saito #89犀人89号犀人89號
Date in #89伊達in89号伊達in89號
Date in Rohan伊達in狼範伊達in狼範
Aiba v.2アイボゥ2瞳絆2An internal label for Aiba's "hamster" form.
Aiba v.3アイボゥ3瞳絆3An internal label for Aiba's humanoid form.
Origami Chain折り紙チェーン色紙做的紙鍊For the origami chain in Boss's office, which isn't targetable in the final game despite having some examine dialogue assigned to it.
Sleeping Gas催眠ガススプレー催眠瓦斯噴罐An internal label for the can of sleeping gas Boss uses on Date during a scene in the Epilogue.
Coffeeコーヒー咖啡This coffee is referenced in the code and dialogue for Iris's interrogation in syokubAI, but doesn't actually appear in the final game.
Psync Chair 1Psyncチェア1Psync椅1An internal label for the Psyncer's chair on each of the Psync machines. (By contrast, the subject's chair is internally labeled as just "Psyncチェア"/"Psync Chair" without the number, which is also what both chair types' hotspot names appear as in-game.)
Large Speaker 2大型スピーカー2大型揚聲器2An internal label for the speaker in the Date Residence, specifically after finding Mizuki in it in seisAI (when its examine dialogue updates).
Threatening Letter脅迫文恐嚇信Possibly meant for the note attached to Mizuki in the above seisAI scene.
SAT Officer ASAT隊員ASAT隊員AInternal labels for the SAT officers from the confrontation with "Boss" in jinnAI.
SAT Officer BSAT隊員BSAT隊員B
SAT Officer CSAT隊員CSAT隊員C
SAT Officer DSAT隊員DSAT隊員D
Appleリンゴ蘋果More internal labels for objects from the confrontation with "Boss" in jinnAI.
Flour Dust小麦粉の煙麵粉煙霧
GPSGPSGPSAn internal label for the GPS transmitter Renju gives to Manaka in a flashback during kokkAI.
Floor X-ray床_Xray地板_XrayOriginally meant for the confrontation with "Boss" at the Sagan Residence in jinnAI, as seen in the early script found in all_func.lua. In the final game, the floor there is never targetable.
Floor地板
Mayumi Thermoサーモまゆみ熱感應真弓Referenced in a scene in youdAI to show the Thermo-mode view of Mayumi's brain.
Ota CC応太C應太An internal label for the younger Ota who appears in flashbacks in Mayumi's Somnium and syokuzAI but is never directly targetable.
Tissuesティッシュ面紙Likely refers to the (untargetable) box of tissues by one of the windows in Matsushita Diner.
Iris's Smartphoneイリスのスマホ伊麗絲的手機Some more internal labels for cutscene objects, mostly from syuurAI.
Spoonスプーン湯匙
Dropped Spoon落ちたスプーン掉在地上的湯匙
Water
Omelet Riceオムライス蛋包飯
Omelet Rice 2オムライス2蛋包飯2
So's Smartphone世島のスマホ世島的手機
Bodyguard CボディガードC保鑣CWhile So's bodyguards appear in various scenes, this particular variant of them is only ever referenced once, in the showdown at the Sejima Residence near the end of seisAI (which doesn't allow for examining any of them).
Sliding Door 1ふすま1紙門1Some cutscene objects for that same seisAI scene.
Sliding Door 2ふすま2紙門2
Sliding Door 3ふすま3紙門3
Transparent Sliding Door透過ふすま透明紙門
Automatic Door自動自動ドア自動門For the entrance door at Lemniscate, which isn't targetable in the final game despite having a line of examine dialogue assigned to it.
Donutsドーナツ甜甜圈Despite the English name, this likely refers to a single "donut": the lifesaver at Sunfish Pocket, after Amame claims that it is one in optional dialogue from the visit there during gyoukAI. In the final game, its updated hotspot label at that point is taken from a line in that specific scene's script, which correctly localizes it to "Donut" instead.
Golden Ball金玉金色珠子Cutscene objects from the Kumakura Office.
Cracked Ball壊れた金玉壞掉的金色珠子
Safe金庫保險箱
Hunting Rifle猟銃獵槍
Gatling Gun 2ガトリング2格林機關槍2

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The AI: The Somnium Files series

Windows, Nintendo Switch, PlayStation 4, Xbox OneThe Somnium FilesnirvanA Initiative
AI: The Somnium Files - The Cutting Room Floor (2024)

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